Publications

Publications


 

Virtual Reality and Science Education


 

Hu-Au, E., Okita, S. (2021). Exploring Differences in Student Learning and Behavior Between Real-life and Virtual Reality Chemistry Laboratories. J Sci Educ Technol, 30, 862–876 . https://doi.org/10.1007/s10956-021-09925-0

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Hu-Au, E. & Okita, S. (2020, June 19-23). Exploring Differences in Student Learning and Behavior between Real-Life and Virtual Reality Chemistry Laboratory Experiments. The International Conference of the Learning Sciences, Nashville, TN. https://icls2020.org/

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Hu-Au, E. & Okita, S. (2020, April 17-21). Comparing Learning Within Virtual Reality and Real-Life Chemistry Labs. American Educational Research Association Annual Meeting, San Francisco, CA. https://www.aera20.net/

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Robotics and Engineering Education

 

 

Law, N. YL., Okita, S. Y., Zheng, Y., & Cheung, M. Y-Y. (2021). Exploring gender gap in student understanding, self-efficacy, and motivation during maker activities. Conference of the International Society of the Learning Sciences (ISLS), Virtual.

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Sociable Technologies and Learning- Learning with Pedagogical Agents, Avatars in Virtual Reality Environments:

 

 

Okita, S. Y. (2014). Learning from the folly of others: Learning to self-correct by monitoring the reasoning of virtual characters in a computer-supported mathematics learning environment. Computers and Education, 71, 257-278.

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Okita, S. Y. (2014). The relative merits of transparency: Investigating situations that support the use of robotics in developing student learning adaptability across virtual and physical computing platforms. British Journal of Educational Technology, 45(5), 844-862.

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Okita, S. Y., Schwartz, D. L. (2013). Learning by Teaching Human Pupils and Teachable Agents: The Importance of Recursive Feedback. Journal of the Learning Sciences, 22(3), 375-412. 

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Okita, S. Y., Turkay, S., Kim, M., Murai, Y. (2013). Learning by Teaching with Virtual Peers and the Effects of Technological Design Choices on Learning. Computers and Education. 63, 176-196. 

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Okita, S.Y. (2012). Educational Technology and Instructional Design in Synchronous Blended Learning Environments. In E. Jean Francois (Ed.), Transcultural Blended Learning and Teaching in Postsecondary Education (pp.170-192). Hershey, PA, IGI Global.

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Okita, S. Y. (2012). Social Interactions and Learning. In N. M. Seel (Ed.) Encyclopedia of the Science of Learning (pp. 3104-3107). Springer, US. 

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Okita, S. Y., Jamalian, A. (2011). Current Challenges in Integrating Educational Technology into Elementary and Middle School Math Education. Journal of Mathematics Education at Teachers College, 2(2)49-58.

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Gordon, A. M., & Okita, S. Y. (2010). Augmenting pediatric constraint-induced movement therapy and bimanual training with video gaming technology.Technology and Disability, 22, 179-191. IOS Press.

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Schwartz, D. L., Chase, C., Chin, D. B., Oppezzo, M., Kwong, H. Y., Okita, S. Y., Biswas, G., Roscoe, R., Jeong, H., & Wagster, J. (2009).Interactive metacognition: Monitoring and regulating a teachable agent. In D. J., Hacker, J. Dunlosky, A. C. Graesser (Eds.). Handbook of metacognition in education (pp. 340-358). New York, Routledge.

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Okita, S.Y., Bailenson, J., Schwartz, D. L. (2008). Mere Belief of Social Action Improves Complex Learning In S. Barab, K. Hay, D. Hickey (Eds.), Proceedings of the 8th Internationyounal Conference for the Learning Sciences. New Jersey: Lawrence Erlbaum Associates. Utrecht, The Netherlands (June, 2008)

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Okita, S. Y. (2004). Effects of age on Associating Virtual and Embodied Toys, CyberPsychology and Behavior. Mary Ann Liebert Inc, Vol. 7(No.4): pp.464 - 471.

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Human-Robot Interaction and Learning:


 

Okita, S.Y., & Ng-Thow-Hing, V. (2014). The effects of design choices on human-robot interactions in children and adults. In J. Marwowitz (Ed.), Robots that talk and listen. (pp. 291-320). De Gruyter. 

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Okita, S. Y. (2013). Self-Other's Perspective Taking: The Use of Therapeutic Robot Companions as Social Agents for Reducing Pain and Anxiety in Pediatric Patients. Cyberpsychology, Behavior, and Social Networking, 16(6), 436-441.

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Ng-Thow-Hing, V, & Okita, S. Y. (2012). Playdates with Robots, IEEE Computer Society, Computer, 45(8) 89-91.

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Okita, S. Y., Ng-Thow-Hing, V., & Sarvadevabhatla, R. K. (2012). Captain May I? Proxemics Study Examining Factors that Influence Distance between Humanoid Robots, Children, and Adults during Human-Robot Interaction. Proceedings of the 7th ACM/IEEE International Conference on Human-Robot Interaction (HRI), (pp.203-204). March 6-8, Boston, MA.

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Miyake, N., Okita, S. Y. (2012). Robot Facilitation as Dynamic Support for Collaborative Learning. In J. Aalst, K. Thompson, M. J. Jacobson, & P. Reimann (Eds.) Proceedings for the 10th International Conference of the Learning Sciences (ICLS). Vol. 2 (pp. 57-63), Sydney: University of Sydney: ISLS.

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Okita, S. Y., Ng-Thow-Hing, V., & Sarvadevabhatla, R. K. (2011).Multimodal Approach to Affective Human-Robot Interaction Design with Children.ACM Transactions on Interactive Intelligent Systems (Tiis). ACM, 1(1) 5:1-29.

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Okita, S. Y. (2010). E-Collaboration between People and Technological Boundary Objects: A New Learning Partnership in Knowledge Construction, In B. Ertl (Ed.). Technologies and Practices for Constructing Knowledge in Online Environments: Advancements in Learning, Hershey, PA:IGI Global ISBN: 1615209379.

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Okita, S. Y., Ng-Thow-Hing, V., & Sarvadevabhatla, R. K. (2010). Learning with sociable robots and technology, developing an interactive learning partnership between humanoid robots and children. The 5th ACM/IEEE International Conference on Human-Robot Interaction (HRI), 2010 Workshop on Learning and Adaptation of Humans in HRI (pp. 1-4). March 2-5, Osaka Japan.

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Ng-Thow-Hing, V., Luo, P., & Okita, S. Y. (2010). Synchronized gesture and speech production for humanoid robots. Proceedings of the 2010 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS). (pp. 4617-4624). October 18-22, Taipei, Taiwan.

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Sarvadevabhatla, R. K., Ng-Thow-Hing, V., & Okita, S. Y. (2010).  Extended duration human-robot interaction: Tools and analysis. Proceedings of the 19th IEEE International Symposium on Robot and Human Interactive Communication (RO-MAN), (pp.7-14). September 12-15, Viareggio, Italy.

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Okita, S.Y., Ng-Thow-Hing, V., Sarvadevabhatla, R. K. (2009). Learning Together: ASIMO Developing an Interactive Learning Partnership with Children, Proceedings of the 18th IEEE International Symposium on Robot and Human Interactive Communication (RO-MAN), ISBN: 978-1-4244-5081-7, pp.1125-1130, Toyama, Japan.

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Okita, S. Y., Schwartz, D. L. (2006). Young Children's Understanding of Animacy and Entertainment Robots, International Journal of Humanoid Robotics (IJHR), World Scientific, Vol.3 (No.3): pp.393-412, 2006. 

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