Gizmo EdTech Lab

Publications

Publications


 

Sociable Technologies and Learning- Learning with Pedagogical Agents, Avatars in Virtual Reality Environments:

 

 

Okita, S. Y. (2014). Learning from the folly of others: Learning to self-correct by monitoring the reasoning of virtual characters in a computer-supported mathematics learning environment. Computers and Education, 71, 257-278.


 

Okita, S. Y. (2014). The relative merits of transparency: Investigating situations that support the use of robotics in developing student learning adaptability across virtual and physical computing platforms. British Journal of Educational Technology, 45(5), 844-862.


 

Okita, S. Y., Schwartz, D. L. (2013). Learning by Teaching Human Pupils and Teachable Agents: The Importance of Recursive Feedback. Journal of the Learning Sciences, 22(3), 375-412. 


 

Okita, S. Y., Turkay, S., Kim, M., Murai, Y. (2013). Learning by Teaching with Virtual Peers and the Effects of Technological Design Choices on Learning. Computers and Education. 63, 176-196. 


 

Okita, S.Y. (2012). Educational Technology and Instructional Design in Synchronous Blended Learning Environments. In E. Jean Francois (Ed.), Transcultural Blended Learning and Teaching in Postsecondary Education (pp.170-192). Hershey, PA, IGI Global.


 

Okita, S. Y. (2012). Social Interactions and Learning. In N. M. Seel (Ed.) Encyclopedia of the Science of Learning (pp. 3104-3107). Springer, US. 


 

Okita, S. Y., Jamalian, A. (2011). Current Challenges in Integrating Educational Technology into Elementary and Middle School Math Education. Journal of Mathematics Education at Teachers College, 2(2)49-58.


 

Gordon, A. M., & Okita, S. Y. (2010). Augmenting pediatric constraint-induced movement therapy and bimanual training with video gaming technology.Technology and Disability, 22, 179-191. IOS Press.


 

Schwartz, D. L., Chase, C., Chin, D. B., Oppezzo, M., Kwong, H. Y., Okita, S. Y., Biswas, G., Roscoe, R., Jeong, H., & Wagster, J. (2009).Interactive metacognition: Monitoring and regulating a teachable agent. In D. J., Hacker, J. Dunlosky, A. C. Graesser (Eds.). Handbook of metacognition in education (pp. 340-358). New York, Routledge.


 

Okita, S.Y., Bailenson, J., Schwartz, D. L. (2008). Mere Belief of Social Action Improves Complex Learning In S. Barab, K. Hay, D. Hickey (Eds.), Proceedings of the 8th Internationyounal Conference for the Learning Sciences. New Jersey: Lawrence Erlbaum Associates. Utrecht, The Netherlands (June, 2008)


 

Okita, S. Y. (2004). Effects of age on Associating Virtual and Embodied Toys, CyberPsychology and Behavior. Mary Ann Liebert Inc, Vol. 7(No.4): pp.464 - 471.
 


 

Human-Robot Interaction and Learning:

 

 

Okita, S.Y., & Ng-Thow-Hing, V. (in press). The effects of design choices on human-robot interactions in children and adults. In J. Marwowitz (Ed.), Robots that talk and listen. (pp. 291-320). De Gruyter. 


Okita, S. Y. (2013). Self-Other's Perspective Taking: The Use of Therapeutic Robot Companions as Social Agents for Reducing Pain and Anxiety in Pediatric Patients. Cyberpsychology, Behavior, and Social Networking, 16(6), 436-441.


Ng-Thow-Hing, V, & Okita, S. Y. (2012). Playdates with Robots, IEEE Computer Society, Computer, 45(8) 89-91.


Okita, S. Y., Ng-Thow-Hing, V., & Sarvadevabhatla, R. K. (2012). Captain May I? Proxemics Study Examining Factors that Influence Distance between Humanoid Robots, Children, and Adults during Human-Robot Interaction. Proceedings of the 7th ACM/IEEE International Conference on Human-Robot Interaction (HRI), (pp.203-204). March 6-8, Boston, MA.


Miyake, N., Okita, S. Y. (2012). Robot Facilitation as Dynamic Support for Collaborative Learning. In J. Aalst, K. Thompson, M. J. Jacobson, & P. Reimann (Eds.) Proceedings for the 10th International Conference of the Learning Sciences (ICLS). Vol. 2 (pp. 57-63), Sydney: University of Sydney: ISLS.


Okita, S. Y., Ng-Thow-Hing, V., & Sarvadevabhatla, R. K. (2011).Multimodal Approach to Affective Human-Robot Interaction Design with Children.ACM Transactions on Interactive Intelligent Systems (Tiis). ACM, 1(1) 5:1-29.


Okita, S. Y. (2010). E-Collaboration between People and Technological Boundary Objects: A New Learning Partnership in Knowledge Construction, In B. Ertl (Ed.). Technologies and Practices for Constructing Knowledge in Online Environments: Advancements in Learning, Hershey, PA:IGI Global ISBN: 1615209379.


Okita, S. Y., Ng-Thow-Hing, V., & Sarvadevabhatla, R. K. (2010). Learning with sociable robots and technology, developing an interactive learning partnership between humanoid robots and children. The 5th ACM/IEEE International Conference on Human-Robot Interaction (HRI), 2010 Workshop on Learning and Adaptation of Humans in HRI (pp. 1-4). March 2-5, Osaka Japan.


Ng-Thow-Hing, V., Luo, P., & Okita, S. Y. (2010). Synchronized gesture and speech production for humanoid robots. Proceedings of the 2010 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS). (pp. 4617-4624). October 18-22, Taipei, Taiwan.


Sarvadevabhatla, R. K., Ng-Thow-Hing, V., & Okita, S. Y. (2010).  Extended duration human-robot interaction: Tools and analysis. Proceedings of the 19th IEEE International Symposium on Robot and Human Interactive Communication (RO-MAN), (pp.7-14). September 12-15, Viareggio, Italy.


Okita, S.Y., Ng-Thow-Hing, V., Sarvadevabhatla, R. K. (2009). Learning Together: ASIMO Developing an Interactive Learning Partnership with Children, Proceedings of the 18th IEEE International Symposium on Robot and Human Interactive Communication (RO-MAN), ISBN: 978-1-4244-5081-7, pp.1125-1130, Toyama, Japan.


Okita, S. Y., Schwartz, D. L. (2006). Young Children's Understanding of Animacy and Entertainment Robots, International Journal of Humanoid Robotics (IJHR), World Scientific, Vol.3 (No.3): pp.393-412, 2006.