Gizmo EdTech Lab


Innovation, Technology & Learning


About Gizmo EdTech

Gizmo EdTech Lab examines how innovative technologies (i.e., humanoid robots, robotic systems, games for learning, pedagogical agents/avatars, virtual and mixed reality environments) can prepare students for future learning, facilitate peer learning, design relationships that act as a threshold to learning, instruction, and assessment in the STEAM and biological science subject areas.

Much of the research within the lab involves examining how technological artifacts (e.g., robots and digital games) can engage students in learning, and developing applications that test theories about conditions for learning. The lab conducts research both within the K-12 classroom environment and laboratory setting.  




260 Macy Hall. Teachers College, Columbia University. 525 West 120th Street New York, NY 10027





Communication, Media, and Learning Technologies Design aims to prepare students to deal with both present and future implications of new media and to play a constructive role in shaping the educational response to innovations in information and communication technologies. 

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